Visual Development Artist
Wytchcog: TTRPG
A client project working with Richard Whitters of Wizards of the Coast on his new TTRPG
Wytchcog City Buildings


General Store
Fish Stall

A market stall where the people of Lyoness can buy food and other household goods.


Trinket Stall
Three Story Home


A stall where potions and specialty items are sold.
A stall where a family lives above, a business of theirs down below.
A fish market stall. Sells different types of aquatic life to civilians. Can be found down near the port.
Callings: Player Classes







Wild Huntsman
Iterations of the wild huntsman and its creature kills. Uses pieces of the creatures as parts of its armour. Some creatures could grant extra abilities. (Giant bird, spines, talons, teeth).
Fish monster caught and turned into an armour piece
Hunter and Slayer of Foul Beasts


Artful Dodger
Arcane Sorcerer
Master of Dodging and Light Weapons
Master of Arcane Magics and Elements
Uses arcane magic through the gemstone on their body to channel magic how they choose.
Masks are their symbol of their magic.




Swashbuckler
Swashbucklers' magic comes from their hats. The feathers grow when the player possesses more power in-game. Concepts range from simple headwear to a more powerful character.
Acrobatic Charmer with great Bravado


Shapeshifter
Vigilant Guardian
Close-up of the shapeshifter class. Uses different earrings to funnel their magic into transformation
A pecklyn vigilant guardian. Large shield and arm armour signature piece. Pecklyns can hold a lot of weight, hence the large axe.
Player Characters
The Stouts






Finalized and approved anatomy of Stouts. The females are slightly larger and taller than the male Stouts.
Female
Hardy Hill Dwarves
Early Facial Iterations


















Exploration of hair on the body. The idea of using animal-style hair and fur on the stout body. They live in the alpine mountains, so warmth is key.





Male
Early Facial Iterations
Focusing on animal hair and Norse hairstyles tied together to create an adventurous look.






Norse style beards for the male stouts. Tied with hemp, or wool.
The Pecklyns
Wee Folk, Halflings



Early iterations of the pecklyn people. More of a monster style body.




Early iterations of the anatomy of the pecklyn people. Large animalistic eyes, long ears, and monstrous hands.





Pecklyns have a servitude personality; in adventures they carry everything is giant backpacks. Strapped with tools, food, and weapons.
Pecklyn Homes





Pecklyn homes sit on top of and in the side of human houses. They use self-created bridges to traverse the city.

Shots of the streets of the city with pecklyn homes integrated into human homes.


Wytchcog Weapons
Basic weapon types for the mortal realm of wytchcog. Can be used by all types of player characters.

Typical Axes
Short Swords
Daggers





Materials: Steel, Wood and Leather Strappings